Welcome ...


These chapters are parts of larger stories I have been working on over the years.

Benders: These people bend the rules of reality. Well, okay, so they break them into little pieces at times, but it is my version of superheroes, mages, or mutants.

Bitter Sprites: This is a twisted world of little will-o-wisps and adventurous sprites, mean pixies and grumpy gnomes. No one is safe and everyone is magical, but sex and violence are the social norms.

Blood and Breath: This is a world where breath is more than air, and magic is in the blood. It is the same world as Elder Gods, and the two story lines may someday be folded in together.

Chess: There is a game of chess that exists in a shadow of our reality, drawing in people who seem to slip through the cracks. Each piece is a person, and each game ends with the death of a King.

Dark Green: Imagine a world covered in plants and primitive animal life. It was once Earth, but most humans have barricaded themselves in domed cities.

Elder Gods: Imagine a world in which gods were not merely myths, but sentient concepts, with real world, tangible effects that cannot be denied by even the most skeptical. Very few would really be concerned about the welfare of humans. (This may be the background world for Blood and Breath.)

Exiles: The Fey are not cute little faeries that grant wishes and protect woodlands. They are politically competitive lords with the potential for immortality. They create kingdoms from dreams and dream of greater kingdoms. The danger comes from those that do not choose allegiances, and choose self-exile among the world of mortals.

Shadowrun: Based on the roleplaying game of modern fantasy and cyberpunk. Dragons run corporations, and men fuse with machines, but some of the most dangerous things on the streets are still human.

Spirit Eaters: These chapters are about my version of werewolves. They are a spiritual fusion of each species, a treaty bound by oath during the last global ice age. They don't have the Hollywood man-wolf thing going, but they can be quite fearsome. They hunt spirits, though, so they tend to shy away from getting into fights in the physical world.

Village: There is a village out there some where telling its tales to the wind, and I happen to catch the rustling of leaves and relay the messages.